An enum (short for enumerator), is a set of named constant values. An enum is a powerful tool that allows developers to create complex sets of constants that have useful names and yet simple and unique values.
Example of an idiomatic enum ๐
Within a constant declaration, the iota keyword creates enums as successive untyped integer constants.
type BodyPart int
const (
Head BodyPart = iota // Head = 0
Shoulder // Shoulder = 1
Knee // Knee = 2
Toe // Toe = 3
)
Why should you use enums? ๐
Let’s look at some questions you may have about enums. At first, enums may not seem useful, but I can assure you they are.
And if you want an integer constant, can’t you just use a normal const
? E.g. const head = 0
? ๐
Yes, you could do that, but enums are powerful by how they group sets of constants together and guarantee unique values. By using an enum, you’re ensured by the compiler that none of the constants in your group, e.g. Head
, Shoulder
, Knee
, and Toe
, have the same value.
Why not just use strings for unique values? For example, const Head = "head"
and const Shoulder = "shoulder"
? ๐
Besides the overlapping answer of the compiler not guaranteeing uniqueness, a string takes much more memory and can lead to performance issues under constrained circumstances. If you have a group of 4, 10, or even 100 unique values, do you really need to store an entire string
? An int
will take up less room in your program’s memory.
It’s not just about the space though, especially with how powerful modern hardware is. Let’s say you had some configuration variables such as the following.
const (
statusSuccess = iota
statusFailed
statusPending
statusComplete
)
Pretend you need to change the name of statusFailed
to statusCancelled
, perhaps to become consistent with the rest of the codebase. If you had previously used the value failed
instead of an enum, and now that value is strewn all across various databases, it becomes really hard to change it. If you had just used an enum
, you can change the name without touching the value and your code remains clean.
How to create an enum starting from 1 ๐
Sometimes, if you’re a masochist, or perhaps a Lua developer, you’ll want your list of enums to start with a value of 1
instead of the default 0
, you can do that easily in Go.
const (
Head = iota + 1 // 1
Shoulder // 2
Knee // 3
Toe // 4
)
Create an enum with multipliers ๐
The iota
keyword simply represents an incrementing integer constant that’s one number larger each time it’s used within the same const
block. You can use it to do whatever math you like.
const (
Head = iota + 1 // 0 + 1 = 1
Shoulder = iota + 2 // 1 + 2 = 3
Knee = iota * 10 // 2 * 10 = 20
Toe = iota * 100 // 3 * 100 = 300
)
With that in mind, remember that just because you can doesn’t mean you should.
Using enums that skip values ๐
If you want to skip a value just use the _
character like you do to ignore return variables.
const (
Head = iota // Head = 0
_
Knee // Knee = 2
Toe // Toe = 3
)
String Enums in Go ๐
Go doesn’t have any built-in string
functionality for enums, but it’s pretty easy to implement a String()
method. By using a String()
method instead of setting the constants themselves as string types, you can get the same benefits of an enum with the “printability” of a string.
type BodyPart int
const (
Head BodyPart = iota // Head = 0
Shoulder // Shoulder = 1
Knee // Knee = 2
Toe // Toe = 3
)
func (bp BodyPart) String() string {
return []string{"Head", "Shoulder", "Knee", "Toe"}[bp]
}
There are some “gotchas” to this approach, however, so be careful. If the number of declarations in your const
block is different than the number of entries in the “constant slice” created by your String()
method, the compiler won’t alert you to the potential “out of bounds” error. Also, if you ever update the name of one of the constants don’t forget to update its corresponding string in the list.
PS: I’ve got an up-to-date Go course if you’d like to dive deeper into Go.