Boot.dev Blog ยป Golang ยป The Proper Use of Pointers in Go (Golang)
this man is properly using his pointers in GO

The Proper Use of Pointers in Go (Golang)

By Lane Wagner on September 25, 2019

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Go has become increasingly popular in recent years, especially in my local area. It has been consistently displacing other backend languages like Ruby, Python, C# and Java. Go is wanted for its simplicity, explicitness, speed, and low memory consumption.

Many developers that are new to the language, or new to a language that can handle memory directly using pointers end up misusing those pointers.

What Is a Pointer? ๐Ÿ”—

A pointer is a variable that stores the address of a value, rather than the value itself. If you think of a computer’s memory (RAM) as a JSON object, a pointer would be like the key, and a normal variable would be the value.

{
  "pointer": "variableValue"
}

Lets see one in action:

package main

import "fmt"

func main() {
	// create a normal string variable
	name := "original"
	// pass in a pointer to the string variable using '&'
	setName(&name, "boot.dev")
	fmt.Println(name)
}

func setName(ptr *string, newName string) {
	// dereference the pointer so we can modify the value
	// and set the value to "boot.dev"
	*ptr = newName
}

This prints:

boot.dev

As you can see, because we have a pointer to the address of the variable, we can modify its value, even within the scope of another function. If the value were not a pointer, this would not work:

package main

import "fmt"

func main() {
	name := "original"
	setNameBroken(name, "boot.dev")
	fmt.Println(name)
}

func setNameBroken(ptr string, newName string) {
	ptr = newName
}

prints:

original

Pointers can be useful, but in the same way that they are useful, they can be dangerous. For example, if we dereference a pointer that has no value, the program will panic. For this reason, we always check if an error value is nil before trying to print it.

Syntax ๐Ÿ”—

1. Creating a pointer: &

newString := ""
newStringPointer := &newString

If you print that pointer you will see a memory address.

package main

import "fmt"

func main() {
	newString := ""
	newStringPointer := &newString
	fmt.Println(newStringPointer)
}

prints: 0xc00000e1e0

Which is the memory address of that variable in your machine.

2. Describing a pointer: *

In a function signature or type definition, the * is used to designate that a value is a pointer.

func passPointer(pointer *string) {
}

3. Dereferencing a pointer: *

It can be slightly confusing, but the * is used to describe a pointer and it is also used as an operator to dereference a pointer.

func derefPointer(pointer *string) {
	newStringVariable := *pointer
        // newStringVariable is just a normal string
}

When Should I Use a Pointer? ๐Ÿ”—

There are probably many nuanced cases for when a pointer is a good idea, but 90% of the time when you use a pointer it should be for one the following reasons:

1. A function that mutates one of its parameters

When I call a function that takes a pointer as an argument, I expect that my variable will be mutated. If you aren’t mutating the variable in your function, then you probably shouldn’t be using a pointer.

2. Better Performance

If you have a string that contains an entire novel in memory it gets really expensive to copy that variable each time it is passed to a new function. It may be worthwhile to pass a pointer instead, which will save CPU and memory. This comes at the cost of readability however so only make this optimization if you must.

3. Need a Nil Value Option

Sometimes a function needs to know what something’s value is, as well as if it exists or not. I usually use this when decoding JSON to know if a field exists or not. For example:

type Person struct {
	Name *string `json:"name"`
}

func main(){
	p := Person{}
	json.Unmarshal([]byte(`{"name": "boot.dev"}`), &p)
	fmt.Println(*p.Name) // prints "boot.dev"

	json.Unmarshal([]byte(`{"name": ""}`), &p)
	fmt.Println(*p.Name) // prints ""

	json.Unmarshal([]byte(`{}`), &p)
	fmt.Println(p.Name) // prints "<nil>"
}

These are some rules of thumb for when to use pointers in your code. If you are unsure, and a normal value will work just fine, I would advise avoiding the pointer. Pointers are useful tools but can lead to nasty bugs or unreadable code quite easily.

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