Go is strongly typed, and with that, we get many options for simple variable types like integers and floats. The problem arises when we have a uint16, and the function we are trying to pass it into takes an int
. We find code riddled with int(myUint16)
that can become slow and annoying to read. In other words, when Go developers stray from the “default” type for any given type family, the code can get messy quickly.
Go’s Basic Types ๐
bool
string
int int8 int16 int32 int64
uint uint8 uint16 uint32 uint64 uintptr
byte // alias for uint8
rune // alias for int32
// represents a Unicode code point
float32 float64
complex64 complex128
There are 5 different types that can represent an integer, 5 types for an unsigned integer, 2 for a float, and 2 for a complex number. While it’s hard to defend the notion that the compiler itself has default types, the standard library certainly plays favorites.
For example, the cmplx package which does math with complex numbers accepts and returns exclusively complex128.
With floats, the vast majority of the math package has function signatures using float64. In the same package ints are usually just the int type, and unsigned integers are typically uint32.
These are what I’ve come to refer to as the “default native types”:
bool
string
int
uint32
byte
rune
float64
complex128
Why Do We Care About Defaults? ๐
There is a good reason that the majority of code uses these values. In all of the above cases, the choice of specific sub-types are based on range and precision. int8
can store values between -128
and 127
, while int64
ranges from -9,223,372,036,854,775,808
to 9,223,372,036,854,775,807
. At the same time, int8
uses a single byte while int64
uses 8x that.
The defaults above were chosen in the standard library (and by the vast majority of Gophers) because they are the common-sense, works-most-of-the-time, big-enough-range values. Exposing a rounding function for float32 simply won’t be as useful as float64. It can’t be used by as many values.
func Round(x float64) float64
If you have a float32 that you want to round, you first need to cast it:
math.Round(float64(myFloat32))
This is not only slow but clunky to read. Type conversions take time. Memory must be allocated. My advice is to use the default type (float64 in the case of floats) in your applications unless you have a compelling reason not to.
When Not To Use Default Types ๐
Performance and Memory.
That’s about it. The only reason to deviate from the defaults is to squeeze out every last bit of performance when you are writing an application that is resource-constrained. (Or, in the special case of uint64, you need an absurd range of unsigned integers).
For example, I probably wouldn’t swap out a single uint32 for uint8, even if I was certain I would only need 8 bytes. However, If I have a slice of uints that can potentially hold thousands of values, I may see a significant memory savings by doing a few type conversions and using uint8.
A few good examples of this are the packages I maintain, go-tinydate, and go-tinytime. Usually, I encourage users NOT to use them, and to just use the default time.Time. However, in my backend career, there have been applications that went from using 16GB of RAM down to less than 4GB by making the swap to TinyDate or TinyTime.
Use Defaults ๐
Make your life and the lives of your coworkers easy. Use the defaults unless you have a very compelling reason not to.